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Author Topic: New World Watch on Video Games
Viking_Longship
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Is really good.
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boriquajake
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This is a tuff subject, and I think the writer makes some excellent points about demanding scholarly rigor. I do have to say, that I disagree with the idea that jocks and cool kids (as if those breakfast club cliches actually exist) are what drive the nerds to violence.
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TomDavidson
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FYI, the author of the quoted essay is Geoff Card, OSC's son and a professional game designer.
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boriquajake
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Here's the thing, let's say, for the sake of argument, we stipulate that certain types of video games are capable of provoking temporary increases in aggressive feelings and behavior; even then we are still worlds away from connecting that behavior to the sort of pathology that can lead to thoughtfully planned out mass murder.

Anyone who has ever played competitive sports, or read the battle descriptions in Tolkien, for that matter, is familiar with the temporary rush of testosterone and aggression that can accompany stirring oratory or vivid storytelling. From time immemorial leaders of all sorts have tapped in to the human propensity to respond to "rah rah" speeches and heroic myths. I think we can safely say that it is possible to use the sort of temporary aggressiveness we are talking about to incite a receptive mob to violence, or get a tentative man-at-arms to start towards the enemy shield wall, or even to inspire an excited 17 year-old to throw his body in front of an angry opposing linebacker. However, I have my doubts that there is any evidence forthcoming that the same impulses are in any way related to murder in cold blood.

I am not saying that repeated exposure to violent imagery will never be linked in any degree towards violent behavior. What I am saying is that adrenaline and testosterone wear off rather quickly in the face of reality. What remains is the character of the individual.

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scifibum
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quote:
Originally posted by TomDavidson:
FYI, the author of the quoted essay is Geoff Card, OSC's son and a professional game designer.

Well, that explains why OSC found and commented on a blog that has almost no content.
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Pyrtolin
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He misses the bigger issue with the study in that it actively creates a strawman argument by looking at short term effects on violence.

I don't think any person rationally making an argument about violent games promoting violece would suggest that it's a direct relationship of "play the game and then go do something violent" but rather than violent games (and violent media and cultural institutions in general) serve over the long term to condition people to tolerate higher levels of violence bothi societally and in their own decisions and behavior.

Effective studies wouldn't really be about behavior after playing this game or that game, but rather a long term survey of exposure to violent camges, movies, etc... and whether people with different levels of total exposure are more likely to be permissinve of others chossing violent solutions or even more quick to resort to violent alternatives to a variety of situations.

So it's not "are you more likely to hit someone after playing this game or that game" but rather things along the line of: "After years of playing this kind of game, are you more likely to choose to opt for a physical fight to deal with a bully that's trying to take your lunch money?"

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kmbboots
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Do we in the US have more of these violent games than other people in the developed world?
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RedVW on a Laptop
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I suspect nations with real bandwidth likely have more. Ie South Korea.
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